TDD
Basic knowledge about code testing.
Basic knowledge about code testing.
Reason of state?
“Strategy is figuring out what not to do.”
Creational Pattern, providing an interface for objects in base class, although allowing subclasses to modify types of objects that are gonna be created Problems to solve by Factory Pattern. Let’s assume, that we want to create an application which role is to design UML diagrams or flowcharts. In this application on every one of these …
First of five SOLID principles explaining how important is Single Responsibility.
Second principle, stating that code should be open to rebuild and closed to modifications
„If it looks like a duck, quacks like a duck, but needs batteries – you probably have the wrong abstraction”
Simple principle containing concise and small classes.
Last principle stating about modules dependencies.
Have you ever wondered what exactly money is, and how crucial role it has? No? Let’s discuss that.